![]() ![]() ![]() Other developers have also shared their thoughts on the game’s monetization. According to some calculations, it would take over $500k to max out a character due to the hidden “whale mechanic.” However, Ybarra’s perspective doesn’t change the fact that Diablo Immortal is filled with controversial monetization options. From that standpoint, I feel really good about it as an introduction to Diablo. “The philosophy was always to lead with great gameplay and make sure that hundreds of millions of people can go through the whole campaign without any costs. “The monetization comes in at the end game,” Ybarra said. The studio also noted that the “vast majority of players” are not spending money, but declined to provide specific stats. Speaking of the latter, the Blizzard president defended the game by saying that it has a high rating on the App Store. One of his goals was to “serve our players with more content on a more frequent basis.” According to Ybarra, Blizzard made a mistake by missing a whole generation of players, taking into account a 10-year gap between Diablo 3 and Diablo Immortal. He said that he came to Blizzard to make impactful games, adding that the company needed “different leadership.” Ybarra opened up about it in an interview with the Los Angeles Times. ![]()
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