![]() The end goal is to have a map that is playable at the tournament level. Things are rapidly changing and the end product will create dynamic cutoffs throughout the game which will really illustrate the intense flow and gameplay in Company of Heroes. The other being Semois having +10 fuel points accessible near your HQ but also being harass-able. One being Langres having a manpower point snaking through the center of the map dividing it and connecting vital points. INFO: was originally based on two very successful 1v1 COH maps. ![]() The backups can be removed if you want should problems arise, these backups will help you restore the settings. Note: Each time you remove or add a map, a backup of the RelicCoH.module is made and stored in the GR_Maps folder.
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